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Data Mapping of 2016 U.S. Presidential Election Twitter Activity
Phase I: Twitter Rain, as a part of Djerassi Scientific Delirium Madness 3.0, July 24, 2016
Phase II: Fields of Gold, CuriOdyssey, September 17, 2016
Exhibition: Pence Gallery, February - March, 2017
In Twitter Rain, we seek to transform 2016 U.S. Presidential Election data into sensory, sometimes, visceral, experiences in a large scale installation environment. The installation makes visible ephemeral social media activities of freedom of speech - indicative of a democratic society, and experiments to provocatively ask the question of how everyday actions breath meaning to shape the future of a nation.
Encountering danse macabre:
Negotiating Mortality through Viscosity of Time
Phase I: Jackson Hall, Mondavi Performance Center, UC Davis, April 6, 2016
Phase II: TBA
This project enlists an exemplary medieval performance tradition of the danse macabre (“the dance of the death”), as a case study, to probe the relationship between performance oriented social participatory act and the inaccessible. Medievalists have long lamented the limits of historicist methods to reconstruct a far distant aesthetic past. A sensor-driven responsive environment is set up on stage to reenact a contemporary interpretation of this medieval tradition to provocatively engage the participants to negotiate spatiotemporal distance and provide an experiential window into the past in order to better understand the present.
Multi-dimensional Mapping of Migration Tracks of Pelagic Species
Phase I: Museum of Contemporary Art, Zagreb, Croatia, 2012
Phase II: Moltkerei Werkstatt, Cologne Germany, 2013
Phase III: University of Florida, 2017
This installation experiments with a multi-dimensional soundscape to map out migration tracks of pelagic (open-ocean) species of one predator and three preys in the environment of their corresponding sea surface temperature (SST) change over the course of a two-year period. These studies would ultimately be incorporated into creating an immersive installation where audience would rely on wearable devices to experience a visual and audible environment that reflected the diversity and abundance of life in the oceans. Specially, the installation would also address the pressing concern of over-fishing, and the evolution of these oceanic lives over time and across geographic locations. Our eventual goal for the project is to provide the audience with the feeling of being submerged under water and being able to detect and interact within a simulated oceanic environment.